This seems like a pretty big project to me. So big, in fact, that I’m ready to bring in outside help: I’ve already contacted an illustrator and asked if she would be willing to do the illustrations, should I send her a proof-of-concept that she finds convincing. The answer was a “yes,” but a tentative one.
So, outside of the ‘simple’ act of coding, I see several things for me to be working on:
- Defining what a ‘success’ will be in this project. It has to be more than just a working app, as I don’t think I can afford to pay an illustrator just to prove that I can make the app. And I certainly can’t expect her to work without some sort of reward. What are we working towards?
- Deciding if this thing is going to cost money? That’s obviously a subset of whether or not I want it to make me money, or if I’m doing all this just to prove that I’m cooler than the next guy. (Still a worthwhile goal, but is it enough?)
- Researching how to get my app in front of a few eyeballs. I get that it can get lost in the Play Store, but how do I get the people who would be interested in it to see it?
I genuinely love the idea of seeing an idea that I had realized. Sure, it’s not something physical in the traditional sense, that I can frame and put up on the wall. But, nonetheless, it would be something I could point to and say “See that? I had that idea and I made it happen.”
On the other hand, I sense that success is going to require more than just a finished project. And the idea of marketing my idea, of being forced to try and convince people to look at what I made, well, that’s the part of this project that I’m looking forward to the least. Forget the tedium of trying to figure out why my code isn’t doing what I think it should be doing, this will be the hardest part of the project for me.
And that means it’s the part that I need to work the hardest on.