In working on some placeholder art fit the ‘Papa’s Work‘ app, I worked up a forest scene that I’m more than a little proud of.
I’m not going to pretend that it’s not strongly inspired by the adult coloring book I have (‘Enchanted Forest‘ by Johanna Basford).
Still, when accepting that it’s not as original as I’d like, I’m still impressed that a pen I held in my hand was capable of that.
So, as I move towards a sort of beta (at what point does software become beta?) of the app, I’m becoming more and more frightfully aware of the fact that I’m going to need content to display my idea.
And isn’t that where so many great ideas die?
The idea for the app is great. And, to be perfectly objective, the very general idea I have for content is great: a child talking about how his father goes to work when the child would rather he stayed home, followed by work described by a child who’s only ever been able to ask his Papa about it. And, at the end, the child asks the Papa “Why do you go to work if it’s so bad?” And the Papa can say, “Well, I don’t really like the work. But, I get money if I go, and there are a lot of things I like to do with you — from simple things like eating, to more fun things like going to the swimming pool — that I can only do with money.”
And, yeah, that long last sentence is currently how it goes. I’m not crazy about it (translation: I know it’s bad).
That’s what I’m talking about. As I write, I try my hardest to not think about the need to illustrate everything, but it’s not working. I write three sentences and think “I don’t know what should be happening on the screen during this time.” And the story suffers, because I seem to feel a need to work in as many things that I can get a doodle for as possible.
It’s not good writing. And it’s not going to make it into the app. What I’m wondering is whether it’s an inevitable step in the development process.